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Age of wonders planetfall mods
Age of wonders planetfall mods









age of wonders planetfall mods
  1. Age of wonders planetfall mods mod#
  2. Age of wonders planetfall mods mods#

Age of wonders planetfall mods mods#

Honorable mention to the way I finally took down the Assembly AI with my Vanguard: Prometheans armed with Amazon mods of Earth Masks, Bioregulator regenerators and superheated plasma actuaters that immolate targets.

age of wonders planetfall mods

Age of wonders planetfall mods mod#

Having enemy units knock down the drones seems to cause almost as much damage as the little guys themselves :) Also, I like arm the carrier with the plasma mod that have a chance to cause automatic death to Tier 1 and 2 units at least. Vanguard Carrier with Reflective Armor, especially any kind of regeneration mod on top of that. Small units like infantry can't do enough damage, even en masse before they are wiped out and large units like Phoenix Walkers that can do serious damage only get one attack usually, each turn. Every time I attack the Bombadons I get teleported and lose an action point. With three or Four Bombadons armed with this, they make absolute mincemeat of entire armies especially when they attack cities (if you attack them in the countryside at least I feel you have more of a chance to come at all sides). Their mods don't rely on tags like biological/mechanical, they don't lose out on any weapon tech synergies, their healing unit has the heal on a cooldown instead of once per battle AND it extracts units out of dangerous situations, and their doomsday weapon gives you energy.Bombadons and Quantum Avatar. I honestly really like voidtech with anything though. Amazons don't have cheap regen mods like kirko do, but I don't think it'll be necessary, and the voidtech grenade mod should be a great substitute because you get double grenades with the clone. The amazon unit has a hard hitting but non repeating attack with the flanker trait, perfect for my current playstyle.

age of wonders planetfall mods

My next playthrough might be amazon voidtech because they get a unique voidtech melee unit that looks like it'll fit right into my current use of the unit where I run up to a unit, spawn a clone on the other side, attack with the flanking one of the two, then attack with the other. The voidtech melee unit is very fun, and the quantum avatar mod is crazy good in combination with kirko swarm shielding and AOE smoke (It's also just crazy good in general because it interrupts repeating attacks and prevents melee units from keeping overwatch on you). I'm in the middle of kirko voidtech and having a blast. I'll post more when I get around to it but I'm working the campaign atm. But I've been informed from others that they are absolutely amazing with Syndicate, which makes sense really. Also the support unit can reset cooldowns to further amplify Overseers, which is neat if you wanna mix it up.įull disclosure, I haven't tried Psynumbra yet. Alternating between aegis protocol and the healing one makes them insanely dangerous. Synthesis is just another fantastic force amplifier since Indentured are all about stacking as many positive modifiers as you possibly can. Even ignoring that, since Indentured tend to form firing lines and go to town, having abduct to pull people out of cover helps, and even more awesome is having ANOTHER heal for your t1 doomstacks. And the void tier 2 flyer has some interesting synergies for a stealth strat. Void lets units walk through walls which is great for Enforcers and melee heroes. I haven't tried Promethean or Celestial with them. Xenoplague is okay, but when they evolve their mods fall off so you can't really spam collars on them. Syndicate are excellent with Void, Synthesis, and Psynumbra.











Age of wonders planetfall mods